Gamifying Education-
Daniel Floyd does a great job explaining how educational games and entertainment games have become two separate industries. When educational games try to become entertaining they just don't quite create that video game feel. Floyd suggests, to make entertainment also educational games must facilitate learning, not whack you over the head with it. By introducing tangential topics, educational material is referenced, offering just enough to pique the interest of the player. Space is often available in video games, like loading screens, that don't require a large financial investment to offer educational information referencing in game content.
The phrase that really stuck with me was educating through video games by "enhancing the player experience without getting in the way of the fun". This is kind of like sneaking veggies into comfort food. When you are enjoying yourself, you don't even notice things that would normally be bothersome. As long as players don't feel like their game has been interrupted for the sake of education, learning can be fun!
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