As I created my first Haiku Deck, my head filled with so many ideas on ways I could use this in my classroom. Haiku Deck allowed me to easily choose pictures to represent ideas I would be presenting aloud. However, as I chose the pictures, I was aware of the multimedia principle and couldn't help but feel like my graphics never went beyond a representational picture, but I tried to stay away from decoration alone. I chose my pictures with purpose in mind.
Haiku Deck allowed me to keep the presentation simple, but type notes I would use to narrate the slide show. Keeping the visuals simple would allow learners to focus on both the visual learning while my narration would provide auditory learning following the modality principle. The modality principle explains that when instruction is given simultaneously with text and graphics, learners process both visually and can become overloaded. By creating lessons which support learners with both visually with graphics and auditory with spoken words, learners are not overloaded.
I continued this week to create material to introduce gaming into my classroom. I chose "How to Choose a Great Gamer Tag" as my topic to help guide my students to create gamer tags which were not only appropriate, but also unique to each student.
Haiku Deck- How to Choose a Great Gamer Tag
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