Could you imagine setting a time limit on homework because your child wouldn't take a break? According to the infographic below which I discovered on my quest entitled "Gaming in the Classroom", 9 out of 10 school aged children in the U.S. play electronic games. Lately, in class, I can't say I have 9 out of 10 children completing their homework every day. I also know my own children spend more time glued to the screen playing games than they spend on homework each night.
Problem solving, communication, collaboration, and negotiation are some of the skills students learn and use playing games. These types of team building and life skills are the focus of the 21st century standards. Could playing games improve these skills and engage students for far more time than traditional learning methods? In my opinion, it's worth giving it a try!
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